PACK 12:
HANGOVER PACK
Salazar, Zhivkov, Armas, Díaz, Baby Doc, Martinez 597 Kb
PACK 11:
FLASHBACK PACK
Pahlavi, Rhee, Honecker, Jaruzelski, Pavelić, Quisling 597 Kb
PACK 10:
NOSTALGIA PACK
Babangida, Habré, Mengistu, Obote, Khan, Niyazov 597 Kb
PACK 9:
INVASION PACK
Ioannidis, Lukashenko, Branco, Antonescu, Najibullah, Win 218 Kb
PACK 8:
ALL-ACTION PACK
Kabila, Zia ul-Haq, Kim Il Sung, Samuel Doe, Siad Barre, Somoza 597 Kb
PACK 7:
BANANA PACK
Banda, Castro, Bokassa, Daniel Arap Moi, Quadhaffi, Abacha 746 Kb
PACK 6:
SON OF RUMBLE PACK
Brezhnev, Ivan den Grusomme, Taleban, Tojo, Wilhelm II, Lenin 777 Kb
PACK 5:
RUMBLE PACK
Mugabe, Hussein, Milosevic, Sulla, Noriega, Trujillo 586 Kb
PACK 4:
FINAL BOOSTER PACK
Suharto, Papadopoulos, Stroessner, Nero, Mobuto, Attilla 587 Kb
PACK 3:
BOOSTER PACK
Hocha, Kim Jong Il, Mussolini, Commodus, Pol Pot, Franco 797 Kb
PACK 2:
EXPANSION PACK
Papa Doc, Mao, Batista, Kaligula, Ferdinand Marcos 568 Kb
PACK 1:
DICTATOR-CARDS
Khomenei, Ceaucescu, Stalin, Amin, Hitler, Pinochet 591 Kb
BACKS Righteous backs for your glorious cards 791 Kb
  PLAYING DICTATOR-CARDS:

Dictator-cards are played by 2 or more players. The aim is to win all the cards from your opponent(s).

All cards are distributed evenly among players. Each player puts his cards unseen in a pile in front of him with the image side downwards.

Flip a coin to decide who begins.


PLAYING

1 Each player draws the card on top of his pile

2 The player who has the initiative looks at his card and determines which category his card is strongest in (ex. Ruled number of years: 43)

3 All players call their value in the chosen category. The player with the highest number wins, and gets the cards in play. He places the collected cards in the bottom of his pile, and gets the initiative.

4 Repeat until a player has beaten his opponents by getting all their cards

If two or more players have the same highest value in a round, there is WAR. These players draw the next card in their piles and name the value of the SAME category as before. If a player runs out of cards during the war, he keeps playing his last card. This is repeated until someone wins. The player who wins the war collects all the cards that were laid down, and gets the initiative.

If you lose all your cards, you are out. The game ends when one player has all the cards.

The types of RULE rank like this, strongest first:

Stalinism
Despotism
Tyranny
Fascism
Cannibalism
Nazism
Military Dictatorship
Dictatorship
Barbarism
Marxism
Islamic Fundamentalism
Emperor's Rule
Kleptocracy
Mooching


Have fun! - Sune